You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. Once you use this boon, you can't use it again until you finish a long rest. You can use a bonus action to regain a number of hit points equal to half your hit point maximum. That spell's casting time is now 1 bonus action for you. Boon of Quick CastingĬhoose one of your spells of 1st through 3rd level that has a casting time of 1 action. Once you use this boon, you can't use it again until you finish a short rest. You can now use an action to cast the Plane Shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. When you gain this boon, choose a plane of existence other than the Material Plane. You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. You can give yourself a +20 bonus to a ranged attack roll you make. You have advantage on saving throws against spells and other magical effects. You can add a d10 roll to any ability check, attack roll, or saving throw you make. You can bypass the damage resistances of any creature. When you take damage from any source, you can reduce that damage to 0. You are immune to any effect that would age you, and you can't die from old age. You gain one 9th-level spell slot, provided that you already have one.
When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you do so, you can't use this boon again until you finish a short rest. Boon of Dimensional TravelĪs an action, you can cast the Misty Step spell, without using a spell slot or any components. When you miss with a melee weapon attack, you can choose to hit instead. Unless a boon says otherwise, a character can't gain it more than once. A character might gain an epic boon after destroying an evil artifact, defeating an ancient dragon, or halting an incursion from the Outer Planes. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. Characters at that level gain such boons only if the DM wants them to and only when they find it appropriate. An Epic Boon is a special power available only to 20th level characters.